![]() ![]() Just a simple "other Doom community resources" tab or section somewhere with the ZDoom forums and a handful of other Doom sites/forums, and having other forums do the same. I really would like to see Doomworld and the ZDoom forums act slightly more as associates than we currently do. In a way, it's useful and makes sense - we have one place that's 3/4ths "Maps of the boom, vanilla and LR variety", with the other 1/4th being gameplay mods, "fancy" map packs for (G)ZDoom and Eternity, etc - then on the ZDoom forums, there's more of a distinct focus on mods and ZDoom-centric mapsets (naturally) with some other stuff mixed in. My understanding, as flawed and mockable as it might be, is that gameplay mods mostly flow from the ZDoom Forums, while Doomworld tends to be more map-centric and Boom-centric, and there’s always been differences, both cultural and political (for lack of a better word). Lazy stereotyping? Probably! Mapper friendly! All new items and weapons can be placed directly without randomization, certain features like automatic loot placement can be turned off by placing a specific thing anywhere in the map, and there are several new things designed specifically for custom maps, like extinguishable fires and Meathook grapple points! Secrets and Easter Eggs galore! From secret pickups to new cheatcodes, it just wouldn't be one of my mods without them. The Codex, a powerful assistant by DrPySpy that records information and lore about every weapon, item, monster and pointless piece of paraphernalia you find. Fancy visual effects! Procedurally-generated loot item spawns! All sorts of other fun stuff! Intelligent Randomization doles out new weapons and monsters gradually, giving you time to get your footing before unleashing the true mayhem of the Extended Doom Universe unto you.įlagrant Abuse of every new feature GZDoom introduced during development as it appears. then the resulting mass of flesh and guns gets thrown into a blender for five minutes. And then the obscure stuff, like the mobile games and console ports, get thrown in. MetaDoom is a gameplay mod that attempts to merge in elements from every Doom game ever made into something loosely resembling a cohesive mass, with Doom 2, 3, 2016 and Eternal elements standing side-by-side and often merged together in new and interesting ways. Ultimately, looking at these efforts made me take a step back and think: why restrict yourself to mashing just two games together.? ![]() Similarly, Doom 2016 received similar recreation efforts, with varying levels of closeness to the original source material. ![]() If you appreciate the humor that comes with the intentionally bad graphics and the awkwardly easy gameplay, this game is a must-try for those precious minutes of fun.When Doom 3 came out, there were a number of attempts to recreate its gameplay within the boundaries of the Doom source ports of the time. It does, however, deliver in terms of fun and entertainment value. It’s Sonic the Hedgehog tossed through a hilarious filter. Just for funĪs a parody game, it’s hard to expect a serious story or gameplay elements from Sunky the Game. You have to rush to an escape pod that will carry you to safety, avoiding spikes that don't kill Sunky but slow him down. ![]() It’s the only part in the game that offers a slight challenge to players. It doesn’t reflect much in the game, except for the final part’s showdown. Story-wise, it also follows the same story of Sunky trying to stop Dr. This comes across as boring for some players looking for action. Also, most traps in the game appear to conveniently avoid harming your character, making the first stages unusually easy to finish. Sunky also can’t jump high, but will conveniently extend his arms to climb platforms. This is the opposite of how Sonic runs fast in video games. Then, in blatant opposition to the original, Sunky moves very slowly. Despite its simplistic, 90s era aesthetic, the backgrounds are animated and they help create a weird, funny feel for the entire game. The first thing players will notice with Sunky the Game is the low-quality attempts to reproduce the designs of the characters and stages from the original Sonic property, including the usual enemies and even the game’s big bad, Dr. ![]()
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